Texture maps are used for defining material properties for every point per object surface. Normal maps are textures that are efficient for...
New Post-Processing Stages
Tiago Loureiro Chaves
This project aims to equip the post-processing pipeline with a good amount of new artistic effects, to allow users to tweak the overall look and feel...
Revisiting Physical Sun and Sky Model
João Marcos Mororó Costa
This project will improve the current Appleseed's implementation of physical sun and sky models. Fixing the current blue tint present on Appleseed...